Comments on: Architects and Gaming https://www.archi-ninja.com/architects-and-gaming/ Mon, 27 Jul 2015 17:23:12 +0000 hourly 1 https://wordpress.org/?v=5.2.4 By: Creating Digital Urbanism in Intangible Cities | SmithGroupJJR https://www.archi-ninja.com/architects-and-gaming/#comment-886 Mon, 27 Jul 2015 17:23:12 +0000 http://www.archi-ninja.com/?p=3264#comment-886 […] logical structuring. The gaming industry is taking notice. Game developers Thekla, Inc. recently hired urban designers to construct a virtual island with varied climates and its own evolutionary and cultural history. Focal points and visual […]

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By: Grisel Herrick https://www.archi-ninja.com/architects-and-gaming/#comment-323 Sat, 27 Jul 2013 04:54:00 +0000 http://www.archi-ninja.com/?p=3264#comment-323 Wow. I never really thought about all the work that goes into making a game. This article certainly puts things in perspective.

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By: Laura Begley https://www.archi-ninja.com/architects-and-gaming/#comment-322 Fri, 12 Jul 2013 17:55:00 +0000 http://www.archi-ninja.com/?p=3264#comment-322 I am a recent graduate with my BFA in Interior Design. I proposed to design for a hypothetical video game for my senior project… It was denied by the school’s department. FAIL. I ended up designing a funeral home. I wish I could have shared this article with them. What a bunch of n00bs.

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By: archininja https://www.archi-ninja.com/architects-and-gaming/#comment-321 Sat, 15 Jun 2013 23:20:00 +0000 http://www.archi-ninja.com/?p=3264#comment-321 I recently came across a hypothetical program where architects could export a model from Revit into an interact environment, allowing the client to move through the building like a game > http://joemedwid.com/pensieve.html

Joe developed the idea as an architecture student, he now works for the NASA Ames Research Center!

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By: grace https://www.archi-ninja.com/architects-and-gaming/#comment-320 Tue, 02 Apr 2013 07:52:00 +0000 http://www.archi-ninja.com/?p=3264#comment-320 good post!

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By: sean hogan (seagaia) https://www.archi-ninja.com/architects-and-gaming/#comment-319 Tue, 19 Mar 2013 20:52:00 +0000 http://www.archi-ninja.com/?p=3264#comment-319 It is nice that you talked so much about all the thought that went into architecting the landscapes of The Witness…maybe after playing I will start to notice things in other games (though I’m not entirely sure, I guess that depends if as much thought went into landscape design in other games). The notion of thinking across time is useful as well for world design in general, glad that was brought up. Really looking forward to playing The Witness.

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By: Jeremy Cabral https://www.archi-ninja.com/architects-and-gaming/#comment-318 Mon, 18 Mar 2013 20:43:00 +0000 http://www.archi-ninja.com/?p=3264#comment-318 huge fan of World of Goo’s soundtrack too… on that note, here’s an interesting wiki page: http://en.wikipedia.org/wiki/Video_game_music

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By: Jeremy Cabral https://www.archi-ninja.com/architects-and-gaming/#comment-317 Mon, 18 Mar 2013 20:40:00 +0000 http://www.archi-ninja.com/?p=3264#comment-317 I’m a huge fan of landscapes in gaming. Some of my most memorable games in terms of visualising the architecture & landscapes would be Worms, World of Goo and more recently Assassin’s Creed. Great post!

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By: Linda Bennett https://www.archi-ninja.com/architects-and-gaming/#comment-316 Thu, 14 Mar 2013 20:00:00 +0000 http://www.archi-ninja.com/?p=3264#comment-316 For more info about the architecture in witness head over to FORUM design studio. http://fourm-designbuild.com/section/288487_The_Witness.html

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